Every game developer should play Trine and learn something from it. The colors, the attention to detail, the fact that no two rooms look alike-it’s all inspiring. Like its sequel, Trine is stunningly gorgeous although there’s way too much bloom lighting, especially in outdoor sections. For Amadeus, for example, upgrading may mean being able to conjure TWO boxes at a time. Collecting 50 orbs allows you to upgrade one of your characters’ abilities. For example, Pontius’ first “upgrade” is the ability to carry and throw small objects using a “Gravity Shield.” Aside from surviving to the end of each level, your main goal will be collecting all the green experience orbs and treasure chests. As your progress, each character gains two more abilities. Zoya can fire a bow for a distance attack and use a grappling hook to cross large gaps. Amadeus can lift certain objects in the world, like boxes, and also conjure clockwork boxes out of thin air. His shield can also reflect projectile attacks. Pontius has a sword and shield and will be your main undead-dispatcher. There is no level timer, and you are encouraged to take things slowly, noticing every detail of a given puzzle before acting. This is a thinking man’s puzzle platformer. The three heroes-Pontius the Knight, Amadeus the Wizard, and Zoya the Thief-must use their unique abilities to traverse the environment, solve puzzles, and defeat enemies. They’re on a quest to save their realm from an ancient evil, of course, and their journey is told through an omnipresent narrator. The game concerns three protagonist joined at the hip by a magical artifact called the Trine-what this really means is that you can magically switch between characters at the tap of a button. As it turns out, however, it doesn’t differ very strongly. I was excited to try the original, however, as I wondered how it would differ from its sequel. The game is beautiful, but slow-paced, essentially consisting of a series of puzzle rooms with some minor combat. I enjoyed, but did not stick with, Trine 2. Now here’s a strange beast: Trine 2: Director’s Cut was a launch game for the Wii U eShop, and almost three years later, we’re getting the original-but the original as rebuilt in the Trine 2 engine.
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